Marc Newson

Peter M. Brant

BRANT: The world is changing, and a lot of people talk about a new order across the board. How do you think that is going to affect design?

NEWSON: Well, I do feel that we’re entering into a period of the incredible—among other things, an incredible period of reflection and introspection. A lot of people are questioning the future, and I can’t help but think that’s a positive thing. I’m not sure about the art world, but the design world may be able to offer some solutions. Design is about troubleshooting. As a designer, I ultimately feel like a gun for hire. Companies hire me because they’ve got a problem. That’s kind of what it boils down to. And I think this is a moment in our history where we need different solutions. Whether that will manifest itself, I’m not sure yet. Obviously there is going to be a focus on environmental issues, on sustainability, but also more on responsibility and practical ways of doing things. I’ve noticed a little bit of a slowdown in the luxury area of my business—which is to say, boats and private planes and such. But in other areas, I don’t see a slowdown. And I feel positive about the role of designers as being able to contribute.

BRANT: How are you doing with the space travel planning? Are you going to take one of those seats?

NEWSON: [laughs] I will be the first passenger! But I don’t think those guys are getting off the ground too soon. They’re in the exact position that so many of those players trying to privatize space travel are in. It really seems unfortunate to me that anything to do with space suffers in times of an economic crisis. Space exploration really benefits from buoyant economic times.

BRANT: Any words of advice for young people interested in going into design now?

NEWSON: One of the best things I ever did was to train in a practical skill. I actually learned how to make things. I love computers and they’ve
become such a part of life, especially to the world of design. But it’s important to understand that they are a tool, as much as a hammer or a saw is a tool. Computers don’t help you design. There needs to be more emphasis on training young designers in how to build things. That way you’ll understand materials. A good writer needs a good vocabulary. A good designer needs to understand his materials and processes. Going to factories and seeing how people do things . . . You can’t, as a successful designer, stand there and pretend to get any respect if you don’t know how things are made.

Peter M. Brant is the chairman of Brant Publications.

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